Kids
and Computers: Discovering Learning in the Game of Solitaire
(page 1 of 1)
By Toni Stone CTCNET
For many
of us, there comes a time when we need a time passer.
Games and puzzles are good for this. Games, the good
ones anyway, spark concentration and engagement. Developing
strategies and plotting moves require thinking; often
so much thinking that there is no room in our heads
for more worrisome or scary thoughts about our real
lives. Learning to play a game, too, is more fun than
learning to do arithmetic, yet it calls forth the same
sort of analytic skills.
Still, I've
always harbored private doubts about, for example, a
game like solitaire. I've seen people in computer centers
(and in offices) play it by the hour. "This,"
I think privately, "is a time waster, not even
a time passer. Perhaps we ought to take this game off
all the computers."
A recent
experience in Greensboro, NC, has altered my thinking.
I was visiting for the first time the Triad Minority
Development Corporation (TMDC) affiliate. This impressive
program is working toward economic development for its
community by giving young people and adults the opportunity
to develop computer skills that will open up new ways
of learning and new career paths.
It was an
informal occasion and, as I walked into the computer
lab, I noticed that one boy was playing solitaire. You
can imagine the thoughts that went through my head.
I continued back in the lab to where a kid of about
three or four was struggling to get into a chair in
front of a computer, her mother standing anxiously by.
It turned out the kid wanted the solitaire game, not
that she'd ever played it, but she wanted what she'd
seen on the other boy's screen.
As kids will,
she put her hand over the mouse and started Clicking.
The game shrank, and almost disappeared. I helped her
find the corner of the game screen and guided her hand
to pull it back to full size. Well, she pulled it back
and forth, to large and then to small, again and again,
but finally tired, and then she started Clicking on
the card shapes on the screen. Sometimes something happened,
sometimes not. It didn't seem to matter. She was all
Clicks.
"Slow
down," I suggested. "Try to figure out what's
going on. What is the computer doing when you Click?"
She had a red eight. I suggested she move it to a black
nine. She did, and it stayed there. I cheered. After
trying to move virtually every other card on the screen
and with me asking "Why did it stay there?"
or "Why didn't it stay?" she eventually got
the idea: numbers go down, black goes on red or red
on black. The big thrill came when she found she could
move a whole stack if only she could place the cursor
on the top card in the stack. That was a problem!
The computer
room closed before she could finish the game. On the
way out, her mother confided to me that she hadn't realized
the child even knew her numbers, much less had any understanding
of sequence. She'd been afraid the game would be way
beyond the girl's ability and would simply be a frustration.
She was delighted!
I, on the
other hand, was reflecting on lost opportunities. I
had thoroughly enjoyed working with this girl. She had
shown me solitaire as a vehicle for developing number
recognition, sequencing skills, and for strategizing,
to say nothing of increasing hand-eye coordination and
acquiring computer manipulation skills. But I had missed
the chance to go back to the older boy who had also
been playing the game. Missed the chance to talk with
him about his strategies, about how he'd learned to
play it, about how he was thinking; missed the chance
to find out what it was that intrigued him¾the
challenge, the passing of time, something else? And
I was mindful of all the similarly missed chances in
my past and hopeful that I would not let any future
opportunities glide by me so easily.
Don't misunderstand.
I'm not advocating universal acceptance of endless amounts
of time spent by individuals playing solitaire on the
computer¾or any other game that seems, once learned,
to demand little in the way of skill or strategy. Rather,
what I learned in Greensboro is that it's important,
before condemning such involvement out of hand, to raise
questions, to engage the player in human dialogue, to
make sure that solitaire, or any similar activity, is
not a solitary pursuit.